Action Shot Videos

Photo of Garments

Introduction

Built for Motion, Designed for Life

  • Kinetic explores the intersection of technical performance and refined design sensibilities for commuter cyclist gear, a gap in the market.


  • Creating garments that seamlessly transition from bike to streetwear.


  • Integrates commuter-centric innovations to enhance the cycling experience.


  • Focuses on depth in creation of collection, thinking on how apparel harmonizes with the broader cycling ecosystem and material development.

Introduction

Built for Motion, Designed for Life

  • Kinetic explores the intersection of technical performance and refined design sensibilities for commuter cyclist gear, a gap in the market.


  • Creating garments that seamlessly transition from bike to streetwear.


  • Integrates commuter-centric innovations to enhance the cycling experience.


  • Focuses on depth in creation of collection, thinking on how apparel harmonizes with the broader cycling ecosystem and material development.

Background Analysis & Research

Intersection of Aesthetics and Functionality for Cyclists

Market Analysis

  • Cycling Pro Brands: Positioned in the top-right quadrant

  • Cycling Commuter Brands: Positioned Bottom left quadrant


Consumer Demand

  • Urban explorers and commuter cyclists seek apparel that transitions seamlessly from bike to streetwear.

  • Brands like ROA and Satisfy prove there’s demand for functional yet stylish clothing.


Strategy

  • Develop commuter-friendly features like reflectivity and sleeve articulation.

  • Focus on a more advanced commuter, someone who uses it as a means of transportation multiple times a week

Target Audience

Persona - Sebastian Chen

Demographic Profile

  • 28 years old

  • UX designer

  • Professional navigating life in Seoul, Berlin, or San Francisco

  • Allocates 10% of income to technical apparel/gear


Psychographic Drivers

  • Environmental consciousness

    Mindful living

  • Owning fewer but higher quality possessions that serve multiple purposes

  • Community connection


Behavioral Patterns

  • Cycling is a daily ritual

  • Modern day nomad

  • Mindful consumer

  • Organized life


Aspirational Identity

  • A balanced achiever between work, health and fulfillment

  • Everyday adventurer, taking the long way home everyday

  • Experiences over everything, buys gear to do his favorite activities as good as possible

Goals & Objectives

Innovation in Development

01

Fit & Size Analysis

Deep dive into cycling motion and how it affects garment fit and construction.


Analyze brand sizing systems using statistical tools and size mapping.


Apply AI to run competitive sizing analyses 5× faster with higher accuracy.

02

Material Development

Ideation stage of material development; how can we take insights from interviews and translate to concepts for fabric mills using 3D printing?


Using 3D modeling/Grasshopper to communicate fabric concepts for a competitive edge

03

Developing an Ecosystem


Creating this collection with a user-centric design philosophy and thinking about packability and garment features.


Generating functional features based off of real user insights to develop innovative products setting garments apart from competitors

Interviews

& Criteria

Interviews were conducted on six different commuter cyclists to better understand their needs and desires when it comes to gear, especially at the intersection of function paired with aesthetics.


Six functional criteria were developed, and six aesthetic criteria were developed from these interviews.

Functional Criteria:

Secure Pockets Catered to Items

Deep dive into cycling motion and how it affects garment fit and construction.


Breathability & Temperature Regulation

Deep dive into cycling motion and how it affects garment fit and construction.


Weather Adaptable Pieces

Creating this collection with a user-centric design philosophy and thinking about packability and garment features.


Generating functional features based off of real user insights to develop innovative products setting garments apart from competitors

Modularity & Packability

Deep dive into cycling motion and how it affects garment fit and construction.


Visibility & Reflectivity

Deep dive into cycling motion and how it affects garment fit and construction.


Fit for Motion

Creating this collection with a user-centric design philosophy and thinking about packability and garment features.


Generating functional features based off of real user insights to develop innovative products setting garments apart from competitors

Aesthetic Criteria:

Versatile, “Normal” Off-Bike Appearance

Creating this collection with a user-centric design philosophy and thinking about packability and garment features.


Generating functional features based off of real user insights to develop innovative products setting garments apart from competitors

Subtle Integration of Technical Features

Deep dive into cycling motion and how it affects garment fit and construction.


Personal Style Expression

Deep dive into cycling motion and how it affects garment fit and construction.


Minimal Compromise on Fashion

Creating this collection with a user-centric design philosophy and thinking about packability and garment features.


Generating functional features based off of real user insights to develop innovative products setting garments apart from competitors

INTRODUCTION / THE BRIEF (Slide 2)

Why: Establish context and your unique market positioning. Shows you understand WHERE the opportunity exists (the gap between functional and refined).

  • Project title and tagline

  • The market gap you're addressing

  • Your design philosophy (functional minimalism)

  • Scope: 3 Looks, 6 Garments, ecosystem thinking

  • Brief overview of your approach to depth

MARKET & TARGET USER (Slides 3-7)

Why: Demonstrates strategic thinking. Shows you're not designing in a vacuum—you understand demographics, psychographics, and why THIS user matters.

  • Competitive Matrix (where brands sit on functionality vs. aesthetics spectrum)

  • Market opportunity data (age groups, purchase intent, growth trends)

  • Target persona introduction (Sebastian Chen)

  • Key behavioral/psychographic insights about your user

  • Why this user needs Kinetic

USER RESEARCH FOUNDATION (Slides 9-10)

Why: Proves your design decisions come from users, not assumptions. This is where you demonstrate you listen before you sketch.

  • Overview of user interviews conducted

  • Functional criteria discovered (from interviews)

  • Aesthetic criteria discovered (from interviews)

  • Key quotes or insights that shaped your direction

  • Transition to showing HOW you solve for these needs

COMPETITIVE SIZING ANALYSIS - PART 1

Why: Shows unique technical skill and data-driven thinking. Sizing analysis is rare for designers—this differentiates you and proves you think beyond aesthetics into manufacturing/fit strategy.

  • Research goal: Understanding if commuter cycling has an industry-standard fit

  • List of 10-15 competitor brands analyzed

  • Explanation of what you compared (size boxes, measurements, fit philosophy)

  • Visual comparison showing variance across brands

  • Key finding: Lack of standardization = opportunity

YOUR SIZING PHILOSOPHY - PART 2

Why: Shows how you take research insights and turn them into STRATEGIC positioning. Proves you can make defensible design decisions backed by data.

  • Your approach: How you'll use Size USA anthropometric data

  • Specific sizing decisions (rise height, waist range, hip measurements)

  • Rationale: How cycling posture informed your measurements

  • Application to all garments (not just overpants)

  • Competitive advantage statement: What makes your sizing different/better

  • Expected outcome: How this reduces fit anxiety for buyers

  • Include test garments in this section

PACKABILITY PROCESS - PART 1 (THE PROBLEM)

Why: Introduces your first major depth section. Shows you identify real user pain points and frame them as design challenges, not feature requests.

  • User insight: What commuters struggle with (managing overpants at office)

  • Specific pain points discovered in research

  • Design question you asked yourself

  • Constraints you set (size, weight, aesthetic integration)

  • Why this matters to the user journey

PACKABILITY PROCESS - PART 2 (IDEATION)

Why: Demonstrates iterative design thinking. Shows you explored OPTIONS before settling on one—this is professional design process, not jumping to first idea.

  • Concept sketches (5-7 different packability systems explored)

  • Explanation of each concept (what it is, why you considered it)

  • Design rationale: Why certain concepts were rejected

  • How you validated concepts (user testing? feasibility checks?)

  • Selection of winning concept with reasoning

PACKABILITY PROCESS - PART 3 (IMPLEMENTATION)

Why: Proves you can execute on concepts. Shows technical design ability (specs, materials, manufacturing considerations) and user validation.

  • Final packability system specifications

  • How the mechanism works (step-by-step or visual explanation)

  • Material choices and durability considerations

  • Dimensions when packed / weight / usability metrics

  • User implementation: How a commuter actually uses this in their workflow

  • Validation: Did testers confirm this works in real use?

MATERIAL DEVELOPMENT - PART 1 (THE PROBLEM)

Why: Introduces your second major depth section. Shows innovation mindset—you didn't accept existing material solutions, you questioned them and found a gap.

  • Research insight: The problem with static conditions (heat buildup)

  • How standard solutions fall short (mesh only works with airflow)

  • Design question: What if we approached thermal regulation differently?

  • Your hypothesis: Can shape + stretch + strategic design mitigate dead-air zones?

  • Why this innovation matters to commuter experience

SLIDE 13: PRODUCT DEVELOPMENT, VALIDATION & CONCLUSION

Why: Closes the loop by proving everything works in real conditions. Also reflects on what you learned—shows maturity and growth mindset.

PART A: The Collection

  • Line plan: All 6 garments with key specs and price points

  • Technical overview of each garment (main features, materials, fit philosophy)

  • Visual: Flats or product photography showing finished garments

PART B: Field Testing & User Validation

  • Who tested: Demographics of test group

  • Duration and conditions: Real-world wear scenarios

  • Direct quotes from testers (specific feedback on each product attribute)

  • Quantified results: Fit satisfaction, packability usability, wearability scores

  • Durability and performance data (if tested)

  • Visual: Lifestyle photography of testing in action + detail shots

MATERIAL DEVELOPMENT - PART 2 (PROTOTYPING)

Why: Demonstrates technical skill with emerging tools (3D printing). Shows you're comfortable with production-relevant prototyping and experimentation.

  • Prototyping approach: 3D printing + TPU experimentation (using UMN Makerspaces)

  • Why TPU: Material properties that make it suitable for this application

  • Swatch exploration: 3-4 different patterns/approaches tested

  • What each swatch solved for + trade-offs of each

  • Selection process: Which swatch performed best and why

  • Testing metrics: Thermal performance, durability, aesthetic integration

  • Feedback: How does this look/feel/function in context?

SLIDE 13: PRODUCT DEVELOPMENT, VALIDATION & CONCLUSION

Why: Closes the loop by proving everything works in real conditions. Also reflects on what you learned—shows maturity and growth mindset.

PART A: The Collection

  • Line plan: All 6 garments with key specs and price points

  • Technical overview of each garment (main features, materials, fit philosophy)

  • Visual: Flats or product photography showing finished garments

PART B: Field Testing & User Validation

  • Who tested: Demographics of test group

  • Duration and conditions: Real-world wear scenarios

  • Direct quotes from testers (specific feedback on each product attribute)

  • Quantified results: Fit satisfaction, packability usability, wearability scores

  • Durability and performance data (if tested)

  • Visual: Lifestyle photography of testing in action + detail shots

Conclusion & Key Takeaways

Why: Demonstrates reflection and learning. Shows you extract lessons from projects (professional maturity). Ties everything back to your identity as a designer.

  • What Research Taught You: How user insights changed your assumptions

  • What Data Taught You: How sizing analysis became a competitive advantage

  • What Material Innovation Taught You: How 3D printing enables new possibilities

  • What Packability Taught You: How constraints drive elegant solutions

  • What Craftsmanship Taught You: How quality execution elevates innovation

Professional Outcomes Achieved

  • List of concrete deliverables (market-ready designs, validated solutions, etc.)

  • Skills demonstrated (user research, data analysis, material innovation, technical execution)

Why This Positions You for the Role

  • Statement connecting project back to technical designer/active wear designer roles

  • Brief note on transferability of these skills to industry roles

Visual Closing

  • Polished final image: Full lookbook style OR lifestyle photoshoot OR brand positioning visual

  • Should feel complete and professional (this is their last impression)